{"data":{"slug":"genielabsopensource-spine-animation-ai","name":"spine-animation-ai","tagline":"AI-powered Claude skill for Spine 2D skeletal animation","github_url":"https://github.com/GenielabsOpenSource/spine-animation-ai","owner":"GenielabsOpenSource","repo":"spine-animation-ai","owner_avatar_url":"https://avatars.githubusercontent.com/u/263732451?v=4","primary_language":"Python","stars":303,"forks":44,"topics":["2d-animation","ai","animation","animation-tool","character-rigging","claude","claude-ai","computer-vision","game-dev","gamedev","generative-ai","indie-game","openclaw","python","rigging","sift","skeletal-animation","spine-animation","spine2d"],"archived":false,"github_pushed_at":"2026-06-26T21:49:38+00:00","maintenance_label":"Steady","url":"https://www.graphcanon.com/tools/genielabsopensource-spine-animation-ai","markdown_url":"https://www.graphcanon.com/tools/genielabsopensource-spine-animation-ai.md","api_url":"https://www.graphcanon.com/api/graphcanon/tools/genielabsopensource-spine-animation-ai","graph_url":"https://www.graphcanon.com/api/graphcanon/graph?tool=genielabsopensource-spine-animation-ai","description":"AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters","homepage_url":"https://GenielabsOpenSource.github.io/spine-animation-ai/demo/sombrero_idle.html","license":"Other","open_issues":0,"watchers":9,"ai_summary":"This repository offers an AI-driven tool for auto-rigging and animating characters using the Spine 2D framework. It supports Python for operations like auto-rig, animate, and preview.","readme_excerpt":"### 📬 Want to collaborate, license, or learn more?\n\n---\n\n## Requirements\n\n```\nPython 3.9+\nopencv-python >= 4.8\nPillow >= 10.0\nnumpy >= 1.24\n```\n\nInstall dependencies:\n\n```bash\npip install opencv-python Pillow numpy\n```\n\n---\n\n---\n\n## License\n\n[PolyForm Noncommercial 1.0.0](LICENSE) — free for all non-commercial use. Commercial use requires a separate license — contact us at [genielabs.tech](https://genielabs.tech).\n\n---","github_created_at":"2026-02-24T19:25:45+00:00","created_at":"2026-07-11T12:33:00.790038+00:00","updated_at":"2026-08-01T06:00:07.223484+00:00","categories":[{"slug":"computer-vision","name":"Computer Vision","url":"https://www.graphcanon.com/categories/computer-vision","markdown_url":"https://www.graphcanon.com/categories/computer-vision.md","api_url":"https://www.graphcanon.com/api/graphcanon/categories/computer-vision"},{"slug":"model-training","name":"Model Training","url":"https://www.graphcanon.com/categories/model-training","markdown_url":"https://www.graphcanon.com/categories/model-training.md","api_url":"https://www.graphcanon.com/api/graphcanon/categories/model-training"}],"tags":[{"slug":"2d-animation","name":"2d-animation"},{"slug":"ai","name":"ai"},{"slug":"animation-tool","name":"animation-tool"},{"slug":"character-rigging","name":"character-rigging"},{"slug":"claude-ai","name":"claude-ai"},{"slug":"computer-vision","name":"computer-vision"},{"slug":"game-dev","name":"game-dev"},{"slug":"indie-game","name":"indie-game"}],"trust":{"provenance":{"is_fork":false,"github_id":1166005695,"owner_type":"Organization","methodology":"github_public_v1","parent_repo":null,"near_duplicate_slugs":[]},"computed_at":"2026-08-01T06:00:06.425Z","maintenance":{"label":"Steady","score":60,"methodology":"github_public_v1","releases_90d":0,"days_since_push":35,"last_release_at":null},"security_summary":{"status":"no_lockfile","scanner":null,"low_count":0,"high_count":0,"last_scan_at":"2026-07-11T12:33:06.728Z","medium_count":0,"scan_profile":"none","critical_count":0}},"capability_facts":{"scan":{"source":"repo_scan","observed_at":"2026-08-01T06:00:06.886Z"},"languages":{"value":["python"],"source":"github.language","observed_at":"2026-08-01T06:00:06.886Z"},"license_spdx":{"value":"Other","source":"github.license","observed_at":"2026-08-01T06:00:06.886Z"}},"decision_facts":{"hosting":null,"pricing":null,"requirements":null,"constraints":null,"when_to_use":["When working with Spine 2D framework to streamline character rigging and animation processes","For non-commercial projects that need AI-powered automation in game development"],"when_not_to_use":["If your project requires commercial licensing as a separate agreement is needed for such use cases","In scenarios where the AI approach does not match specific creative directions or precise control over animation details is required"],"source":"enrich:decision_facts","observed_at":"2026-07-16T20:12:40.627Z"},"constraint_facets":null,"decision_summary":[{"label":"Adopt for","value":"AI-driven tool for auto-rigging and animating Spine 2D characters, focusing on Python operations."}]}}