---
title: "FluidAudio vs soloud"
type: "comparison"
canonical_url: "https://www.graphcanon.com/compare/fluidinference-fluidaudio-vs-jarikomppa-soloud"
tools: ["fluidinference-fluidaudio", "jarikomppa-soloud"]
---

# FluidAudio vs soloud

*GraphCanon updated Jul 30, 2026*

## Verdict

Pick FluidAudio if fluidAudio provides CoreML-based models for tasks like text-to-speech, speech-to-text, voice activity detection, and speaker diarization in Swift, focused on iOS and macOS; pick soloud if soLoud is an easy-to-use portable C/C++ audio engine for game development offering support for multiple sound formats.

[FluidAudio](https://docs.fluidinference.com/introduction) reports 2.6k GitHub stars, 360 forks, and 19 open issues, last pushed Jul 26, 2026. [soloud](http://soloud-audio.com) has 2.1k stars, 345 forks, and 122 open issues, last pushed Aug 13, 2024. Figures are from public GitHub metadata via [FluidAudio's repository](https://github.com/FluidInference/FluidAudio) and [soloud's repository](https://github.com/jarikomppa/soloud).

| | [FluidAudio](/tools/fluidinference-fluidaudio.md) | [soloud](/tools/jarikomppa-soloud.md) |
| --- | --- | --- |
| Tagline | CoreML audio models for text-to-speech, speech-to-text, voice activity detection and speaker diarization in Swift. | Free portable audio engine for games |
| Stars | 2,554 | 2,141 |
| Forks | 360 | 345 |
| Open issues | 19 | 122 |
| Language | Swift | C |
| Adopt for | FluidAudio provides CoreML-based models for tasks like text-to-speech, speech-to-text, voice activity detection, and speaker diarization in Swift, focused on iOS and macOS. | SoLoud is an easy-to-use portable C/C++ audio engine for game development offering support for multiple sound formats. |
| Persona | - | - |
| Runtime | - | - |
| License | Apache-2.0 | Other |
| Categories | Speech & Audio | Speech & Audio |

## Trust and health

_Sourced signals - not a safety guarantee. No winner column._

| | [FluidAudio](/tools/fluidinference-fluidaudio.md) | [soloud](/tools/jarikomppa-soloud.md) |
| --- | --- | --- |
| Maintenance | Very active (96%) | Dormant (18%) |
| Days since push | 4d | 716d |
| Open issues (now) | 19 | 122 |
| Owner type | Organization | User |
| Full report | [trust report](/tools/fluidinference-fluidaudio/trust.md) | [trust report](/tools/jarikomppa-soloud/trust.md) |

## Decision facts: FluidAudio

- **Adopt for:** FluidAudio provides CoreML-based models for tasks like text-to-speech, speech-to-text, voice activity detection, and speaker diarization in Swift, focused on iOS and macOS.

## Decision facts: soloud

- **Adopt for:** SoLoud is an easy-to-use portable C/C++ audio engine for game development offering support for multiple sound formats.

## Choose when

### Choose FluidAudio if…

- FluidAudio is primarily Swift; soloud is C.
- License: FluidAudio is Apache-2.0, soloud is Other.
- Tags unique to FluidAudio: ane, asr, automatic-speech-recognition, avfoundation.
- You need accurate speech-to-text transcription with support for real-time processing in a Swift environment

### Choose soloud if…

- soloud is primarily C; FluidAudio is Swift.
- License: soloud is Other, FluidAudio is Apache-2.0.
- Tags unique to soloud: game-development, portable, sound, synthesizer.
- When portability across platforms during game development is paramount

## When NOT to use FluidAudio

- If your project requires cross-platform compatibility beyond Apple's ecosystem
- For projects that do not require CoreML-based optimizations and can run on more universally adopted frameworks across multiple operating systems

## When NOT to use soloud

- For projects requiring detailed speech-to-text capabilities, as SoLoud focuses on sound effects and music playback
- If Python or Ruby are the primary languages for a project, though bindings exist they might not be as robust or maintained as C/C++ support

## Common questions

### What is the difference between FluidAudio and soloud?

FluidAudio: CoreML audio models for text-to-speech, speech-to-text, voice activity detection and speaker diarization in Swift.. soloud: Free portable audio engine for games. See the comparison table for live GitHub stats and shared categories.

### When should I choose FluidAudio over soloud?

Choose FluidAudio over soloud when FluidAudio is primarily Swift; soloud is C; License: FluidAudio is Apache-2.0, soloud is Other; Tags unique to FluidAudio: ane, asr, automatic-speech-recognition, avfoundation; You need accurate speech-to-text transcription with support for real-time processing in a Swift environment.

### When should I choose soloud over FluidAudio?

Choose soloud over FluidAudio when soloud is primarily C; FluidAudio is Swift; License: soloud is Other, FluidAudio is Apache-2.0; Tags unique to soloud: game-development, portable, sound, synthesizer; When portability across platforms during game development is paramount.

### When should I avoid FluidAudio?

If your project requires cross-platform compatibility beyond Apple's ecosystem For projects that do not require CoreML-based optimizations and can run on more universally adopted frameworks across multiple operating systems

### When should I avoid soloud?

For projects requiring detailed speech-to-text capabilities, as SoLoud focuses on sound effects and music playback If Python or Ruby are the primary languages for a project, though bindings exist they might not be as robust or maintained as C/C++ support

### Is FluidAudio or soloud more popular on GitHub?

FluidAudio has more GitHub stars (2,554 vs 2,141). Stars measure visibility, not whether either tool fits your constraints.

### Are FluidAudio and soloud open source?

Yes - both are open-source projects on GitHub (FluidAudio: Apache-2.0, soloud: Other).

### Where can I find alternatives to FluidAudio or soloud?

GraphCanon lists graph-backed alternatives at [FluidAudio alternatives](/tools/fluidinference-fluidaudio/alternatives) and [soloud alternatives](/tools/jarikomppa-soloud/alternatives) ([FluidAudio markdown twin](/tools/fluidinference-fluidaudio/alternatives.md), [soloud markdown twin](/tools/jarikomppa-soloud/alternatives.md)), ranked by typed relationship edges rather than popularity votes.

### Is there a machine-readable version of this comparison?

Yes. The markdown twin at [this comparison](/compare/fluidinference-fluidaudio-vs-jarikomppa-soloud.md) mirrors this page for agents and LLM crawlers, with the same stats table and FAQ answers.

### Which is better maintained, FluidAudio or soloud?

FluidAudio: Very active. soloud: Dormant. Compare maintenance labels, days since push, and release cadence in the trust section below - stars alone do not measure maintenance.

### Where are the full trust reports for FluidAudio and soloud?

GraphCanon publishes per-repo trust reports with dated maintenance, provenance, and scan summaries: [FluidAudio trust report](/tools/fluidinference-fluidaudio/trust); [soloud trust report](/tools/jarikomppa-soloud/trust).

---

**Machine-readable endpoints**

- JSON: [`/api/graphcanon/graph?tool=fluidinference-fluidaudio`](/api/graphcanon/graph?tool=fluidinference-fluidaudio)
- LLM index: [/llms.txt](/llms.txt)
- Full corpus: [/llms-full.txt](/llms-full.txt)

_GraphCanon - The knowledge graph for AI development. https://www.graphcanon.com/_
