---
title: "Claude-Code-Game-Studios"
type: "tool"
slug: "donchitos-claude-code-game-studios"
canonical_url: "https://www.graphcanon.com/tools/donchitos-claude-code-game-studios"
github_url: "https://github.com/Donchitos/Claude-Code-Game-Studios"
homepage_url: null
stars: 22711
forks: 3268
primary_language: "Shell"
license: "MIT"
categories: ["ai-agents", "developer-tools"]
tags: ["game-design", "claude", "ai-assisted-development", "gamedev", "claude-code", "anthropic", "ai-agents", "game-development"]
updated_at: "2026-07-07T18:25:36.602141+00:00"
---

# Claude-Code-Game-Studios

> Turn Claude Code into a full game dev studio with 49 AI agents.

A repository that houses the framework for transforming Claude Code sessions into structured and organized AI-assisted game development studios, featuring specialized agents and workflow skills.

## Facts

- Repository: https://github.com/Donchitos/Claude-Code-Game-Studios
- Stars: 22,711 · Forks: 3,268 · Open issues: 48 · Watchers: 167
- Primary language: Shell
- License: MIT
- Last pushed: 2026-05-21T23:33:07+00:00

## Categories

- [AI Agents](/categories/ai-agents.md)
- [Developer Tools](/categories/developer-tools.md)

## Tags

game-design, claude, ai-assisted-development, gamedev, claude-code, anthropic, ai-agents, game-development

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## README (excerpt)

```text
<p align="center">
  <h1 align="center">Claude Code Game Studios</h1>
  <p align="center">
    Turn a single Claude Code session into a full game development studio.
    <br />
    49 agents. 73 skills. One coordinated AI team.
  </p>
</p>

<p align="center">
  <a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT License"></a>
  <a href=".claude/agents"><img src="https://img.shields.io/badge/agents-49-blueviolet" alt="49 Agents"></a>
  <a href=".claude/skills"><img src="https://img.shields.io/badge/skills-73-green" alt="73 Skills"></a>
  <a href=".claude/hooks"><img src="https://img.shields.io/badge/hooks-12-orange" alt="12 Hooks"></a>
  <a href=".claude/rules"><img src="https://img.shields.io/badge/rules-11-red" alt="11 Rules"></a>
  <a href="https://docs.anthropic.com/en/docs/claude-code"><img src="https://img.shields.io/badge/built%20for-Claude%20Code-f5f5f5?logo=anthropic" alt="Built for Claude Code"></a>
  <a href="https://www.buymeacoffee.com/donchitos3"><img src="https://img.shields.io/badge/Buy%20Me%20a%20Coffee-Support%20this%20project-FFDD00?logo=buymeacoffee&logoColor=black" alt="Buy Me a Coffee"></a>
  <a href="https://github.com/sponsors/Donchitos"><img src="https://img.shields.io/badge/GitHub%20Sponsors-Support%20this%20project-ea4aaa?logo=githubsponsors&logoColor=white" alt="GitHub Sponsors"></a>
</p>

---

## Why This Exists

Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"

**Claude Code Game Studios** solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.

The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.

---

## Table of Contents

- [What's Included](#whats-included)
- [Studio Hierarchy](#studio-hierarchy)
- [Slash Commands](#slash-commands)
- [Getting Started](#getting-started)
- [Upgrading](#upgrading)
- [Project Structure](#project-structure)
- [How It Works](#how-it-works)
- [Design Philosophy](#design-philosophy)
- [Customization](#customization)
- [Platform Support](#platform-support)
- [Community](#community)
- [Supporting This Project](#supporting-this-project)
- [License](#license)

---

## What's Included

| Category | Count | Description |
|----------|-------|-------------|
| **Agents** | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
| **Skills** | 73 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
| **Hooks** | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection |
| **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
| **Templates** | 41 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |

## Studio Hierarchy

Agents are organized into three tiers, matching how real studios operate:

```
Tier 1 — Directors (Opus)
  creative-director    technical-director    producer

Tier 2 — Department Leads (Sonnet)
  game-designer        lead-programmer       art-director
  audio-director       narrative-director    qa-lead
  release-manager      localization-lead

Tier 3 — Specialists (Sonnet/Haiku)
  gameplay-programmer  engine-programmer     ai-programmer
  network-programmer   t
```

---

**Machine-readable endpoints**

- JSON: [`/api/graphcanon/tools/donchitos-claude-code-game-studios`](/api/graphcanon/tools/donchitos-claude-code-game-studios)
- LLM index: [/llms.txt](/llms.txt)
- Full corpus: [/llms-full.txt](/llms-full.txt)

_GraphCanon - The knowledge graph for AI development. https://www.graphcanon.com/_
