FluidAudio
CoreML audio models for text-to-speech, speech-to-text, voice activity detection and speaker diarization in Swift.
GraphCanon updated Sep 20, 2026 · GitHub synced Sep 20, 2026
84views this month
Decision brief
FluidAudio provides CoreML-based models for tasks like text-to-speech, speech-to-text, voice activity detection, and speaker diarization in Swift, focused on iOS and macOS.
Good fit when
- You need accurate speech-to-text transcription with support for real-time processing in a Swift environment
- Your application is specifically designed for distribution on iOS or macOS platforms
Avoid when
- If your project requires cross-platform compatibility beyond Apple's ecosystem
- For projects that do not require CoreML-based optimizations and can run on more universally adopted frameworks across multiple operating systems
Observed Jul 17, 2026 · Source: enrich:decision_facts
Verify the decision
Maintenance and security
Full trust report- Maintenance
- Very active (0d since push)
- As of Sep 20, 2026
- Provenance
- Not a fork · Organization account
- As of Sep 20, 2026
- Security (OSV)
- No lockfile
- As of Jul 11, 2026
Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.
Install
git clone https://github.com/FluidInference/FluidAudioSimilar tools
Same-category neighbours. No typed graph edges are catalogued for this tool yet.
Evidence and technical details
Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.
Overview
FluidInference/FluidAudio provides CoreML-based models for handling various tasks related to automatic speech recognition, including real-time processing capabilities. It supports features such as text-to-speech conversion, speech-to-text transcription, voice activity detection, and speaker diarization on iOS and macOS platforms.
Capability facts
- Languages
- swift
Source: github.language · Sep 20, 2026
Categories
Tags
README
Installation Add FluidAudio to your project using Swift Package Manager: In Xcode: 1. Add the FluidAudio package to your project 2. In the "Add Package" dialog, select 3. Add it to your app target In Package.swift: CocoaPods: We recommend using cocoapods spm for better SPM integr...
For agents
This page has a .md twin and JSON over the API.