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FluidAudio

FluidInference/FluidAudio

CoreML audio models for text-to-speech, speech-to-text, voice activity detection and speaker diarization in Swift.

GraphCanon updated Sep 20, 2026 · GitHub synced Sep 20, 2026

84views this month

2.8k stars421 forksLast push Sep 20, 2026 Swift Apache-2.0

Decision brief

FluidAudio provides CoreML-based models for tasks like text-to-speech, speech-to-text, voice activity detection, and speaker diarization in Swift, focused on iOS and macOS.

Good fit when

  • You need accurate speech-to-text transcription with support for real-time processing in a Swift environment
  • Your application is specifically designed for distribution on iOS or macOS platforms

Avoid when

  • If your project requires cross-platform compatibility beyond Apple's ecosystem
  • For projects that do not require CoreML-based optimizations and can run on more universally adopted frameworks across multiple operating systems

Observed Jul 17, 2026 · Source: enrich:decision_facts

Verify the decision

Maintenance and security

Full trust report
Maintenance
Very active (0d since push)
As of Sep 20, 2026
Provenance
Not a fork · Organization account
As of Sep 20, 2026
Security (OSV)
No lockfile
As of Jul 11, 2026

Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.

Install

git clone https://github.com/FluidInference/FluidAudio

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Evidence and technical details

Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.

Overview

FluidInference/FluidAudio provides CoreML-based models for handling various tasks related to automatic speech recognition, including real-time processing capabilities. It supports features such as text-to-speech conversion, speech-to-text transcription, voice activity detection, and speaker diarization on iOS and macOS platforms.

Capability facts

Languages
swift

Source: github.language · Sep 20, 2026

Categories

Tags

README

Installation Add FluidAudio to your project using Swift Package Manager: In Xcode: 1. Add the FluidAudio package to your project 2. In the "Add Package" dialog, select 3. Add it to your app target In Package.swift: CocoaPods: We recommend using cocoapods spm for better SPM integr...

For agents

This page has a .md twin and JSON over the API.

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