auto-maple logo

auto-maple

tanjeffreyz/auto-maple

Python AI for playing MapleStory using machine learning and computer vision

GraphCanon updated 2w · GitHub synced 2w

678 stars319 forksLast push 7mo Python

Decision brief

Auto Maple employs TensorFlow for machine learning and OpenCV for computer vision to navigate and automate gameplay in MapleStory.

Good fit when

  • When seeking to automate gameplay actions in MapleStory with specific support for command books tailored to the game's mechanics
  • For users looking to integrate a quadtree-based Layout object for improved navigation through map routines

Avoid when

  • When the need is for general-purpose game automation not specific to MapleStory's unique requirements and content
  • For users who do not require or prefer not to use TensorFlow for machine learning aspects, focusing instead on more straightforward scripting methods

Observed Jul 17, 2026 · Source: enrich:decision_facts

Verify the decision

Maintenance and security

Full trust report
Maintenance
Slowing (217d since push)
As of 2w
Provenance
Not a fork · Personal account
As of 2w
Security (OSV)
No criticals
As of 1mo

Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.

Install

pip install auto-maple
PyPI

Similar tools

Same-category neighbours. No typed graph edges are catalogued for this tool yet.

Evidence and technical details

Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.

Overview

Auto Maple uses TensorFlow for machine learning and OpenCV for computer vision to play MapleStory by simulating key presses.

Capability facts

Languages
python

Source: github.language · Jul 31, 2026

Categories

Compatibility

Sourced claims from the README excerpt - not unsourced marketing copy.

Python runtimePython

Source: README excerpt (regex_v1, Jul 31, 2026)

Auto Maple is an intelligent Python AI that plays MapleStory, a 2D side-scrolling MMORPG, using simulated key presse
Source link

Tags

README

Auto Maple

Auto Maple is an intelligent Python AI that plays MapleStory, a 2D side-scrolling MMORPG, using simulated key presses, TensorFlow machine learning, OpenCV template matching, and other computer vision techniques.

Community-created resources, such as command books for each class and routines for each map, can be found in the resources repository.


Minimap

Auto Maple uses OpenCV template matching to determine the bounds of the minimap as well as the various elements within it, allowing it to accurately track the player's in-game position. If record_layout is set to True, Auto Maple will record the player's previous positions in a quadtree-based Layout object, which is periodically saved to a file in the "layouts" directory. Every time a new routine is loaded, its corresponding layout file, if it exists, will also be loaded. This Layout object uses the A* search algorithm on its stored points to calculate the shortest path from the player to any target location, which can dramatically improve the accuracy and speed at which routines are executed. Badge image

Command Books

Badge image
The above video shows Auto Maple consistently performing a mechanically advanced ability combination.

Designed with modularity in mind, Auto Maple can operate any character in the game as long as it is provided with a list of in-game actions, or a "command book". A command book is a Python file that contains multiple classes, one for each in-game ability, that tells the program what keys it should press and when to press them. Once a command book is imported, its classes are automatically compiled into a dictionary that Auto Maple can then use to interpret commands within routines. Commands have access to all of Auto Maple's global variables, which can allow them to actively change their behavior based on the player's position and the state of the game.

Routines

Badge image
Click here to view the entire routine.

A routine is a user-created CSV file that tells Auto Maple where to move and what commands to use at each location. A custom compiler within Auto Maple parses through the selected routine and converts it into a list of Component objects that can then be executed by the program. An error message is printed for every line that contains invalid parameters, and those lines are ignored during the conversion.

Below is a summary of the most commonly used routine components:
  • Point stores the commands directly below it and will execute them in that order once the character is within move_tolerance of the specified location. There are also a couple optional keyword arguments:
    • adjust fine-tunes the character's position to be within adjust_tolerance of the tar

For agents

This page has a .md twin and JSON over the API.

Was this helpful?

Anonymous feedback helps us improve pages and translations.