unity-mcp
Bridge between AI assistants and Unity Editor for asset management, scene control, script editing, task automation
GraphCanon updated today · GitHub synced today
Decision brief
Unity MCP serves as an intermediary enabling AI-assisted asset management, scene control, script editing, and automation directly in the Unity Editor.
Good fit when
- For game developers aiming to streamline repetitive tasks with AI within Unity
- When your project requires direct integration of LLM tools for code generation or scene manipulation within Unity environment
Avoid when
- If you seek an end-to-end automation solution rather than augmenting game development workflows
- In scenarios where the Unity Editor is not in use, as MCP is tailored specifically for enhancing Unity IDE capabilities
Observed Jul 17, 2026 · Source: enrich:decision_facts
Verify the decision
Maintenance and security
Full trust report- Maintenance
- Active (18d since push)
- As of today
- Provenance
- Not a fork · Organization account
- As of today
- Security (OSV)
- No MCP manifest
- As of 1mo
Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.
Install
git clone https://github.com/CoplayDev/unity-mcpSimilar tools
Same-category neighbours. No typed graph edges are catalogued for this tool yet.
Evidence and technical details
Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.
Overview
Unity MCP facilitates the integration of LLM tools within the Unity IDE to enhance game development workflows through scene manipulation, script modification, and automated tasks.
Capability facts
- Deploy
- Self-host
Source: dockerfile:docker-compose.yml · Aug 26, 2026
- Docker
- Dockerfile present
Source: dockerfile:docker-compose.yml · Aug 26, 2026
- Languages
- c#
Source: github.language · Aug 26, 2026
Categories
Compatibility
Sourced claims from the README excerpt - not unsourced marketing copy.
Source: README excerpt (regex_v1, Aug 26, 2026)
**Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP clientSource link
Source: README excerpt (regex_v1, Aug 26, 2026)
10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.Source link
Source: README excerpt (regex_v1, Aug 26, 2026)
://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.Source link
Source: README excerpt (regex_v1, Aug 26, 2026)
Unity apps with LLMs.</b> MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via <a href="https://modelcontexSource link
Source: README excerpt (regex_v1, Aug 26, 2026)
/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.Source link
Tags
README
Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.
And don't miss Godot AI, the new open source project from the makers of MCP for Unity.
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.
Recent Updates
- v10.0.0 (2026-06-30)
- v9.7.3 (2026-06-15)
- v9.7.1 (2026-05-24)
- v9.7.0 (2026-05-22)
- v9.6.8 (2026-04-27)
Full history: Release Notes.
What it does
Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.
Browse the full tool catalog →
Quickstart
Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.
- Install — Unity → Package Manager → Add from git URL:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main(pin#v10.0.0for this release, oropenupm add com.coplaydev.unity-mcp) - Configure —
Window → MCP for Unity → Configure All Detected Clients. - Prompt — "Create a cube at the origin and add a Rigidbody." The cube appears in seconds.
Community
- Discord — chat with maintainers and other contributors
- Issues — bugs and feature requests
- Discussions — design ideas and broader questions
- Security: see SECURITY.md for private reporting
Contributing
See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.
Advanced
- Multiple Unity instances — Multi-Instance Routing
- Tool groups (vfx / animation / ui / testing / etc.) — Tool Groups
- v10 asset generation and upgrade notes — v10 Migration
- Roslyn script validation — Roslyn Validation
- Remote-hosted server with auth — [Remote Server Auth](htt
For agents
This page has a .md twin and JSON over the API.