unity-mcp
Bridge between AI assistants and Unity Editor for asset management, scene control, script editing, task automation
GraphCanon updated Sep 20, 2026 · GitHub synced Sep 20, 2026
66views this month
Decision brief
Unity MCP serves as an intermediary enabling AI-assisted asset management, scene control, script editing, and automation directly in the Unity Editor.
Good fit when
- For game developers aiming to streamline repetitive tasks with AI within Unity
- When your project requires direct integration of LLM tools for code generation or scene manipulation within Unity environment
Avoid when
- If you seek an end-to-end automation solution rather than augmenting game development workflows
- In scenarios where the Unity Editor is not in use, as MCP is tailored specifically for enhancing Unity IDE capabilities
Observed Jul 17, 2026 · Source: enrich:decision_facts
Verify the decision
Maintenance and security
Full trust report- Maintenance
- Very active (0d since push)
- As of Sep 20, 2026
- Provenance
- Not a fork · Organization account
- As of Sep 20, 2026
- Security (OSV)
- No MCP manifest
- As of Jul 11, 2026
Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.
Install
git clone https://github.com/CoplayDev/unity-mcpHow it fits your stack(1)
Typed graph edges - alternatives, integrations, successors, and dependencies. Ranked by relationship type, not raw GitHub stars.
Similar tools
Same-category neighbours not already linked as typed edges.
Evidence and technical details
Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.
Overview
Unity MCP facilitates the integration of LLM tools within the Unity IDE to enhance game development workflows through scene manipulation, script modification, and automated tasks.
Capability facts
- Deploy
- Self-host
Source: dockerfile:docker-compose.yml · Sep 20, 2026
- Docker
- Dockerfile present
Source: dockerfile:docker-compose.yml · Sep 20, 2026
- Languages
- c#
Source: github.language · Sep 20, 2026
Categories
Compatibility
Sourced claims from the README excerpt - not unsourced marketing copy.
Source: README excerpt (regex_v1, Sep 20, 2026)
**Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP clientSource link
Source: README excerpt (regex_v1, Sep 20, 2026)
10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.Source link
Source: README excerpt (regex_v1, Sep 20, 2026)
://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.Source link
Source: README excerpt (regex_v1, Sep 20, 2026)
Unity apps with LLMs.</b> MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via <a href="https://modelcontexSource link
Source: README excerpt (regex_v1, Sep 20, 2026)
/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.Source link
Tags
README
<p align="center" <picture <source media="(prefers color scheme: dark)" srcset="docs/images/logo header dark.png" <img alt="MCP for Unity" src="docs/images/logo header light.png" width="400" </picture </p <div align="center" English <img src="docs/images/connector.svg" alt="↔" he...
For agents
This page has a .md twin and JSON over the API.