Claude-Code-Game-Studios

Donchitos/Claude-Code-Game-Studios

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hi

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Shell MITLast pushed May 21, 2026

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

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git clone https://github.com/Donchitos/Claude-Code-Game-Studios

README

Claude Code Game Studios

Turn a single Claude Code session into a full game development studio.
49 agents. 73 skills. One coordinated AI team.

MIT License 49 Agents 73 Skills 12 Hooks 11 Rules Built for Claude Code Buy Me a Coffee GitHub Sponsors


Why This Exists

Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"

Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.

The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.


Table of Contents

  • What's Included
  • Studio Hierarchy
  • Slash Commands
  • Getting Started
  • Upgrading
  • Project Structure
  • How It Works
  • Design Philosophy
  • Customization
  • Platform Support
  • Community
  • Supporting This Project
  • License

What's Included

CategoryCountDescription
Agents49Specialized subagents across design, programming, art, audio, narrative, QA, and production
Skills73Slash commands for every workflow phase (/start, /design-system, /create-epics, /create-stories, /dev-story, /story-done, etc.)
Hooks12Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection
Rules11Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more
Templates41Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more

Studio Hierarchy

Agents are organized into three tiers, matching how real studios operate:

Tier 1 — Directors (Opus)
  creative-director    technical-director    producer

Tier 2 — Department Leads (Sonnet)
  game-designer        lead-programmer       art-director
  audio-director       narrative-director    qa-lead
  release-manager      localization-lead

Tier 3 — Specialists (Sonnet/Haiku)
  gameplay-programmer  engine-programmer     ai-programmer
  network-programmer   t