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soloud

jarikomppa/soloud

Free portable audio engine for games

GraphCanon updated Sep 20, 2026 · GitHub synced Sep 20, 2026

29views this month

2.2k stars351 forksLast push Aug 13, 2024 C Other

Decision brief

SoLoud is an easy-to-use portable C/C++ audio engine for game development offering support for multiple sound formats.

Good fit when

  • When portability across platforms during game development is paramount
  • If you prioritize using C or C++ in your project

Avoid when

  • For projects requiring detailed speech-to-text capabilities, as SoLoud focuses on sound effects and music playback
  • If Python or Ruby are the primary languages for a project, though bindings exist they might not be as robust or maintained as C/C++ support

Observed Jul 16, 2026 · Source: enrich:decision_facts

Verify the decision

Maintenance and security

Full trust report
Maintenance
Dormant (768d since push)
As of Sep 20, 2026
Provenance
Not a fork · Personal account
As of Sep 20, 2026
Security (OSV)
No lockfile
As of Jul 11, 2026

Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.

Install

git clone https://github.com/jarikomppa/soloud

Similar tools

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Evidence and technical details

Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.

Overview

SoLoud is an easy-to-use free and portable C/C++ audio engine primarily designed for game development with support for multiple formats including FLAC, MP3, OGG.

Capability facts

Languages
c

Source: github.language · Sep 20, 2026

Categories

Tags

README

SoLoud ====== SoLoud is an easy to use, free, portable c/c++ audio engine for games. Zlib/LibPng licensed. Portable. Easy. Official site with documentation can be found at: http://soloud audio.com

For agents

This page has a .md twin and JSON over the API.

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