GraphCanon updated Sep 20, 2026 · GitHub synced Sep 20, 2026
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Decision brief
SoLoud is an easy-to-use portable C/C++ audio engine for game development offering support for multiple sound formats.
Good fit when
- When portability across platforms during game development is paramount
- If you prioritize using C or C++ in your project
Avoid when
- For projects requiring detailed speech-to-text capabilities, as SoLoud focuses on sound effects and music playback
- If Python or Ruby are the primary languages for a project, though bindings exist they might not be as robust or maintained as C/C++ support
Observed Jul 16, 2026 · Source: enrich:decision_facts
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Maintenance and security
Full trust report- Maintenance
- Dormant (768d since push)
- As of Sep 20, 2026
- Provenance
- Not a fork · Personal account
- As of Sep 20, 2026
- Security (OSV)
- No lockfile
- As of Jul 11, 2026
Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.
Install
git clone https://github.com/jarikomppa/soloudSimilar tools
Same-category neighbours. No typed graph edges are catalogued for this tool yet.
Evidence and technical details
Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.
Overview
SoLoud is an easy-to-use free and portable C/C++ audio engine primarily designed for game development with support for multiple formats including FLAC, MP3, OGG.
Capability facts
- Languages
- c
Source: github.language · Sep 20, 2026
Categories
Tags
README
SoLoud ====== SoLoud is an easy to use, free, portable c/c++ audio engine for games. Zlib/LibPng licensed. Portable. Easy. Official site with documentation can be found at: http://soloud audio.com
For agents
This page has a .md twin and JSON over the API.