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UnrealClaude

Natfii/UnrealClaude

Claude Code CLI Integration for Unreal Engine 5.7

GraphCanon updated 2w · GitHub synced 3w · 27 views this month

865 stars138 forksLast push 1mo C++

Decision brief

UnrealClaude integrates Claude Code CLI into Unreal Engine 5.7 for AI-assisted code development with documentation context directly in the editor.

Good fit when

  • When you require AI assistance specific to UE5.7 and have projects that can benefit from contextual coding support within the Unreal Engine 5.7 environment.
  • If your game development workflow includes continuous integration of AI tools, UnrealClaude is tailored for developers who use this engine version.

Avoid when

  • Avoid using if you do not work in UE5.7 or prefer a more general-purpose AI coding assistant that does not integrate with UE editors.
  • UnrealClause might not be suitable if real-time in-editor context documentation is less critical to your workflow, opting for standalone AI tools could be preferable.

Observed Jul 16, 2026 · Source: enrich:decision_facts

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Maintenance and security

Full trust report
Maintenance
Steady (30d since push)
As of 3w
Provenance
Not a fork · Personal account
As of 3w
Security (OSV)
No lockfile
As of 2w

Public GitHub metadata and optional OSV scans. Signals, not a guarantee. Trust methodology.

Install

git clone https://github.com/Natfii/UnrealClaude

Similar tools

Same-category neighbours. No typed graph edges are catalogued for this tool yet.

Evidence and technical details

Sourced facts, taxonomy, compatibility claims, README excerpt, and machine-readable endpoints.

Overview

Enables AI coding assistance with UE5.7 documentation context directly in-editor.

Capability facts

Languages
c++

Source: github.language · Jul 27, 2026

Categories

Compatibility

Sourced claims from the README excerpt - not unsourced marketing copy.

Node.js runtimeNode.js

Source: README excerpt (regex_v1, Jul 27, 2026)

1. **Install Node.js and Claude Code CLI:**
Source link

Tags

README

1. Install Claude Code CLI

npm install -g @anthropic-ai/claude-code

3. Verify Installation

claude --version
claude -p "Hello, can you see me?"

Installation

Screenshot 2026-02-06 112433

(Check the Editor category in the plugin browser. You might need to scroll down for it if search doesn't pick it up)


Step 2: Install the Plugin

Copy the built plugin to either your project or engine plugins folder.

Option A: Project Plugin (Recommended)

Copy the build output to your project's Plugins directory:

YourProject/
├── Content/
├── Source/
└── Plugins/
    └── UnrealClaude/
        ├── Binaries/
        ├── Source/
        ├── Resources/
        ├── Config/
        └── UnrealClaude.uplugin

Option B: Engine Plugin (All Projects)

Copy to your engine's plugins folder:

Windows:

C:\Program Files\Epic Games\UE_5.7\Engine\Plugins\Marketplace\UnrealClaude\

Linux:

/path/to/UnrealEngine/Engine/Plugins/Marketplace/UnrealClaude/

Step 3: Install MCP Bridge Dependencies

Required for Blueprint tools and editor integration:

cd <PluginPath>/UnrealClaude/Resources/mcp-bridge
npm install

macOS Quick Start (Apple Silicon)

For full details, see INSTALL_MAC.md.

  1. Install Node.js and Claude Code CLI:
    brew install node
    npm install -g @anthropic-ai/claude-code
    claude
    
  2. Install the plugin into your project's Plugins/ directory
  3. Install MCP bridge dependencies:
    cd YourProject/Plugins/UnrealClaude/Resources/mcp-bridge
    npm install
    
  4. Launch the editor and open Tools > Claude Assistant

Linux Quick Start (Rocky/Fedora)

For full details, see INSTALL_LINUX.md.

  1. Install Libraries:
    sudo dnf install -y nss nspr mesa-libgbm libXcomposite libXdamage libXrandr alsa-lib pciutils-libs libXcursor atk at-spi2-atk pango cairo gdk-pixbuf2 gtk3
    
  2. Install Clipboard Support:
    sudo dnf install -y wl-clipboard   # Wayland
    sudo dnf install -y xclip          # X11 fallback
    
  3. Setup Wayland:
    export SDL_VIDEODRIVER=wayland
    export UE_Linux_EnableWaylandNative=1
    
  4. Build and Launch:
    ./UnrealEditor -vulkan
    

License

MIT License - See LICENSE file.

For agents

This page has a .md twin and JSON over the API.

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