Comparison
FluidAudio vs soloud
Verdict
Pick FluidAudio if fluidAudio provides CoreML-based models for tasks like text-to-speech, speech-to-text, voice activity detection, and speaker diarization in Swift, focused on iOS and macOS; pick soloud if soLoud is an easy-to-use portable C/C++ audio engine for game development offering support for multiple sound formats.
Markdown twin · FluidAudio alternatives · soloud alternatives
GraphCanon updated 3w
Trust & integrity
| Signal | FluidAudio | soloud |
|---|---|---|
| Maintenance | Very active (4d since push) As of 3w · github_public_v1 | Dormant (716d since push) As of 3w · github_public_v1 |
| Provenance | Not a fork · Organization account As of 3w · github_public_v1 | Not a fork · Personal account As of 3w · github_public_v1 |
| OSV dependency advisories | No lockfile (source not queried) As of 1mo · osv@v1 | No lockfile (source not queried) As of 1mo · osv@v1 |
| deps.dev advisories | Not queried deps.dev@v1 | No lockfile (source not queried) As of 1mo · deps.dev@v1 |
| OpenSSF Scorecard | Not queried openssf-scorecard@v1 | Published findings As of 1mo · openssf-scorecard@v1 |
Tagline
- FluidAudio
- CoreML audio models for text-to-speech, speech-to-text, voice activity detection and speaker diarization in Swift.
- soloud
- Free portable audio engine for games
Stars
- FluidAudio
- 2.6k
- soloud
- 2.1k
Forks
- FluidAudio
- 360
- soloud
- 345
Open issues
- FluidAudio
- 19
- soloud
- 122
Language
- FluidAudio
- Swift
- soloud
- C
Adopt for
- FluidAudio
- FluidAudio provides CoreML-based models for tasks like text-to-speech, speech-to-text, voice activity detection, and speaker diarization in Swift, focused on iOS and macOS.
- soloud
- SoLoud is an easy-to-use portable C/C++ audio engine for game development offering support for multiple sound formats.
Persona
- FluidAudio
- -
- soloud
- -
Runtime
- FluidAudio
- -
- soloud
- -
License
- FluidAudio
- Apache-2.0
- soloud
- Other
Last pushed
- FluidAudio
- Jul 26, 2026
- soloud
- Aug 13, 2024
Categories
- FluidAudio
- Speech & Audio
- soloud
- Speech & Audio
Trust and health
Maintenance
- FluidAudio
- Very active (96%)
- soloud
- Dormant (18%)
Days since push
- FluidAudio
- 4d
- soloud
- 716d
Open issues (now)
- FluidAudio
- 19
- soloud
- 122
Owner type
- FluidAudio
- Organization
- soloud
- User
deps.dev advisories
- FluidAudio
- Not queried
- soloud
- No lockfile (source not queried)
OpenSSF Scorecard
- FluidAudio
- Not queried
- soloud
- Published findings
Full report
- FluidAudio
- Trust report
- soloud
- Trust report
Choose FluidAudio if…
- FluidAudio is primarily Swift; soloud is C.
- License: FluidAudio is Apache-2.0, soloud is Other.
- Tags unique to FluidAudio: ane, asr, automatic-speech-recognition, avfoundation.
- You need accurate speech-to-text transcription with support for real-time processing in a Swift environment
When NOT to use FluidAudio
- If your project requires cross-platform compatibility beyond Apple's ecosystem
- For projects that do not require CoreML-based optimizations and can run on more universally adopted frameworks across multiple operating systems
Choose soloud if…
- soloud is primarily C; FluidAudio is Swift.
- License: soloud is Other, FluidAudio is Apache-2.0.
- Tags unique to soloud: game-development, portable, sound, synthesizer.
- When portability across platforms during game development is paramount
When NOT to use soloud
- For projects requiring detailed speech-to-text capabilities, as SoLoud focuses on sound effects and music playback
- If Python or Ruby are the primary languages for a project, though bindings exist they might not be as robust or maintained as C/C++ support
Explore
Sources
Every stat on this page traces to a dated GitHub sync, license file, enrichment field, or trust scan.
- GitHub stars (FluidInference/FluidAudio) · observed Jul 30, 2026
- GitHub forks (FluidInference/FluidAudio) · observed Jul 30, 2026
- Last push (FluidInference/FluidAudio) · observed Jul 26, 2026
- License file (Apache-2.0) · observed Jul 30, 2026
- Decision facts (enrichment) · observed Jul 17, 2026
- Trust scan (lockfile / OSV) · observed Jul 11, 2026
- GitHub stars (jarikomppa/soloud) · observed Jul 30, 2026
- GitHub forks (jarikomppa/soloud) · observed Jul 30, 2026
- Last push (jarikomppa/soloud) · observed Aug 13, 2024
- License file (Other) · observed Jul 30, 2026
- Decision facts (enrichment) · observed Jul 16, 2026
- Trust scan (lockfile / OSV) · observed Jul 11, 2026
GitHub stars on cards: FluidAudio 2.6k · soloud 2.1k (synced Jul 30, 2026).
Common questions
- What is the difference between FluidAudio and soloud?
- FluidAudio: CoreML audio models for text-to-speech, speech-to-text, voice activity detection and speaker diarization in Swift.. soloud: Free portable audio engine for games. See the comparison table for live GitHub stats and shared categories.
- When should I choose FluidAudio over soloud?
- Choose FluidAudio over soloud when FluidAudio is primarily Swift; soloud is C; License: FluidAudio is Apache-2.0, soloud is Other; Tags unique to FluidAudio: ane, asr, automatic-speech-recognition, avfoundation; You need accurate speech-to-text transcription with support for real-time processing in a Swift environment.
- When should I choose soloud over FluidAudio?
- Choose soloud over FluidAudio when soloud is primarily C; FluidAudio is Swift; License: soloud is Other, FluidAudio is Apache-2.0; Tags unique to soloud: game-development, portable, sound, synthesizer; When portability across platforms during game development is paramount.
- When should I avoid FluidAudio?
- If your project requires cross-platform compatibility beyond Apple's ecosystem For projects that do not require CoreML-based optimizations and can run on more universally adopted frameworks across multiple operating systems
- When should I avoid soloud?
- For projects requiring detailed speech-to-text capabilities, as SoLoud focuses on sound effects and music playback If Python or Ruby are the primary languages for a project, though bindings exist they might not be as robust or maintained as C/C++ support
- Is FluidAudio or soloud more popular on GitHub?
- FluidAudio has more GitHub stars (2,554 vs 2,141). Stars measure visibility, not whether either tool fits your constraints.
- Are FluidAudio and soloud open source?
- Yes - both are open-source projects on GitHub (FluidAudio: Apache-2.0, soloud: Other).
- Where can I find alternatives to FluidAudio or soloud?
- GraphCanon lists graph-backed alternatives at FluidAudio alternatives and soloud alternatives (FluidAudio markdown twin, soloud markdown twin), ranked by typed relationship edges rather than popularity votes.
- Is there a machine-readable version of this comparison?
- Yes. The markdown twin at this comparison mirrors this page for agents and LLM crawlers, with the same stats table and FAQ answers.
- Which is better maintained, FluidAudio or soloud?
- FluidAudio: Very active. soloud: Dormant. Compare maintenance labels, days since push, and release cadence in the trust section below - stars alone do not measure maintenance.
- Where are the full trust reports for FluidAudio and soloud?
- GraphCanon publishes per-repo trust reports with dated maintenance, provenance, and scan summaries: FluidAudio trust report; soloud trust report.